Want to get your students using their artistic skills? Picture this fun game in your classroom!
The goal of Pictionary is for one person to draw a picture without using any letters, numbers, words, gestures, verbal cues, or nonverbal cues, and for their partner to guess what word goes with the picture being drawn. You can use this in any content area with groups of students. Lots of laughter and fun when it comes to game time!
What you’ll need:
- Writing utensils
- List of topics to draw or online generator
- You can also purchase a copy of the game here
You can use a word generator for this game or make it more content-driven by making your own cards. You may want to put students into teams for this game. Large paper with an easel or an online drawing pad will work best so that everyone on the team can see the drawing process to make their guess.
How to play:
One student is designated to be the first person to draw a picture from the stack of Pictionary word cards. Once they see the word, they have five seconds to think before they begin to draw. Once they begin drawing, they have one minute to try to get their partner(s) to guess the word. If the partner(s) succeed in guessing the correct word being drawn, the team gets a point, but they get zero points if they do not guess the word or if the time runs out. The next student does the same thing, then the student who is drawing is switched for another round. After a designated number of rounds, the team with the most points wins.