5 Tools to Introduce Augmented Reality

Mason NicholsBlog, Differentiate Better, Engage Better

TL;DR: 5 tools to introduce augmented reality include Merge Cubes, Boddle Learning, RakugakiAR, ARpedia, and SkyView. Start slow when it comes to using augmented reality in the classroom. Make sure any tools you use are aligned with the state standards, are safe for all students, and are appropriate for the grade level. Using augmented reality allows students to think creatively, … Read More

96: AR/VR in EDU – Jaime Donally chats with us about AR and VR in education, how we need to adjust technology to fit our classrooms, and why we need to let our students be partners in the experiences.

Teach Better TeamTeach Better Talk Podcast

Jaime Donally chats with us about AR and VR in education, how we need to adjust technology to fit our classrooms, and why we need to let our students be partners in the experiences. Jaime shares why you don’t need to be the most tech savvy person to use tech in your classroom, what the first step to implementing AR/VR … Read More

Moving to Dynamic Learning

Teach Better TeamBlog, Engage Better, Innovate Better, Lesson Plan Better, Tech Better

Moving to Dynamic Learning

In This Post: We need to create classrooms where students are the ones defending and explaining their ideas, rather than regurgitating facts. We need to make projects, and classrooms in general, more dynamic. Tech tools, such as Seesaw, Flipgrid, and others, can be used to make ordinary experiences more dynamic. This only works when combined with the endless creativity and … Read More