Game-Based Learning: Evaluating Math Games

Teach Better TeamBlog, Edtech, Innovation, Student Engagement

TL;DR: Game-based learning is a great way to engage students in exploring a math concept in a new way. Not all free (or even paid) math games are created with equal care and research. Math games have an incredible opportunity to affect students’ mindsets about math, confidence in their abilities, perseverance, grit, and so much more. However, not all math … Read More

Episode #124: Jesse Lubinsky

Dana GoodierBlog

Jesse Lubinsky is currently the Chief Learning Officer for Ready Learner One LLC. He is an education technologist, teacher, certified school administrator, and doctoral student based out of Westchester County in New York. Prior to entering the learning space, he was a technology consultant for Fortune 500 companies specializing in network engineering and software development projects. Jesse is co-author of … Read More

Episode #103: Noah Geisel

Dana GoodierBlog

Noah Geisel serves as Micro-credentials Program Manager at the University of Colorado Boulder. He founded and coordinates the annual Badge Summit Conference and is a lecturer at the University of Colorado Denver. His background is as a World Languages, EdTech and Digital Badges consultant and teacher passionate about helping educators and students make awesome happen. He has 19 years of … Read More

Episode #63: Tara Linney

Dana GoodierBlog

Tara Linney is an award-winning educator who has helped several schools nationally and internationally with launching and sustaining effective 1:1 programs over the course of the last decade. She holds a certification as an Instructional Technology Specialist. In 2016, she received the 21st Century Learning Award for Innovation in Educational Coaching. Since the start of her career in Education, Tara … Read More

Evaluating EdTech, Content, and Other Classroom Tools

Teach Better TeamBlog, Grading & Assessment, Innovation, Leadership, Student Engagement

TL;DR: Assessing Content in Education Systems (ACES) is a strategy for evaluating educational content created by the author of this post. ACES is based on four key spectrums: active or anchored, creation or consumption, educational or entertainment, and social or solo. Knowing how to assess content is a foundational skill, especially because the technical aspects change often in our fast-paced … Read More